Long, long before the PeakSoft Corporation were flogging their software in the States, the original Peaksoft was offering its quality products to the discriminating gentry in the UK. Now read on....
A potted history of
By HARRY WHITEHOUSE
Back in 1981, I'd never really seen a computer at close quarters for very long.
I used to administer the annual Mensa competition for the newspaper in Burton-on-Trent for which I was then working, and Mensa's president, a man called Clive Sinclair, donated the first prize...a ZX81 home computer.
I tried to persuade myself that if I took it out of the box for a quick test drive, the winner would never know. But I chickened out.
In October, 1982, I spent £199 on a Dragon 32, swayed by the advertisements for its "massive" 32k memory, and a keyboard guaranteed to survive two million keystrokes. I also bought a couple of pieces of software, written in Basic and saved on cassette tape. By the time I'd read the manual, I'd decided that I could do better. (That's a comment on the quality of the software, not on my ability.)
In common with many Basic programmers before me, my first effort was an appalling hangman game, for which I typed in a bank of 1,000 place names and 1,000 football topics. I had the nerve to advertise it for £5.45 in Popular Computing Weekly and sold a few copies. These were produced on the dining table with a Dragon and a cassette recorder, then labelled with typewritten stickers.
I followed this up with Death's Head Hole (a cave rescue simulation) and Lionheart, an awful low-resolution graphics adventure. Both of these were sold through another advertisement, and by writing to the people who had bought the hangman game.
In the spring of 1983, I wrote a program which was to change my life. It was a football management game. Because I knew so little about programming, I kept it simple, with only four teams in each division, and the crudest league table sorting imaginable. Addictive Games had produced a very successful game called Football Manager for the Spectrum, so I needed a different name, and I settled on Champions!
The cassette case insert had a black and white Press photograph taken at Burton Albion's Southern League ground.
By the judicious use of Tippex to obscure as many clues as possible, I hoped no one would realise that the picture in the Press advertisement was of the captain of a non-league team holding aloft the league trophy.
In my innocence, I did not realise the attractions of a football management game, and in its first advertisement, in Your Computer, I gave it second billing to Death's Head Hole. However, the orders, when they came, were for Champions!
The first cassette labels were all hand-typed.
At this point, I nearly made a huge mistake. Salamander Software, who despite the appalling quality of their software, were the number two Dragon sellers to Microdeal, offered to market Champions!, and I was very tempted. Fortunately, I resisted their offer.
I needed a follow-up, and dashed off another low resolution graphics adventure, called SAS. This one was the first to feature a little machine code. I didn't understand a byte of it, but I copied it from a magazine listing to simulate machine gun fire. I then went away on holiday for two weeks, and on my return, I could not find a single copy of SAS. It was rewritten from scratch in ten days.
Boots were the leading stockists of Dragon computers, so I wrote to their head buyer. As a result, in November 1983 they ordered £27,000-worth of tapes from me. I bought a second Dragon and set to work duplicating them. I sat up late at night, saving every single ordered copy from those two computers. As I wasn't paying professional duplicators, all but about £1,000 of that order was pure profit.
In the same month, my employers were taken over, and the new owners wanted to give my job to one of their employees on another newspaper. I accepted a few thousand pounds to go away quietly.
As soon as I returned home (this had all happened within the space of a few hours) I started looking for another job, but after mulling it over for a few days, my wife Maureen and I agreed that I should spend two months seeing if I could make a full-time job of Peaksoft.
A friend of mine, Gordon Smith, had a BBC Model B computer. (When Acorn produced the BBC machine, they intended that the main one should be their £299 Model A, with 16k RAM, as, in one of the most misjudged Press statements of all time, they said: "Few home computer users will ever require to use more than 16k.") The public felt otherwise, and the 32k £399 Model B was the top seller.
Gordon rewrote Death's Head Hole for the BBC, and I advertised in the local newspaper to recruit someone to rewrite it for the 48k Spectrum. Both Gordon and the chap who did the Spectrum rewrite worked on a royalties-only basis. At the time, I couldn't accept that the bubble would not burst very quickly, and I was squirrelling away every penny possible, rather than investing in new machines myself.
Soon after, we moved to Queen Street, Balderton, Nottinghamshire, which was to remain the home of Peaksoft for more than 20 years. A spare bedroom was changed into an office, and the entrance to the integral garage was bricked up to provide a storeroom with access from the house.
I began advertising in Dragon User magazine, which brought in more customers, and four people submitted their own games to me - one was a simple machine code game called Ossie, featuring an osprey which had to catch fish by diving into a pool, another other was a horse-race simulation, which I named Photo-Finish, the third was a package of two text adventures, which I called Don't Panic!, and the fourth was a ZX81 machine code game, Octopussy, which, amazingly, needed only 1k of Ram.
As a result of the appearance of this page, I received an email from Tony Evans, the programmer of Photo-Finish, who emigrated to South Africa, where he now supplements his income with a horse race result prediction service.
Two great characters
Among the rewards in running Peaksoft were the opportunities it gave me to meet some wonderful people. Leading the pack were two great characters, Tim Love, and Martin Cleghorn (of whom more later).
Tim had been on holiday in India. On the long flight back, he began coding a game which I always regarded as a work of genius, and which I called, quite simply, Tim Love's Cricket.
It came to me in the post, out of the blue, and one of my real regrets is that I never managed to secure for Tim the rewards his work deserved.
Most of the coding for the Dragon game was in Basic, but he managed to write a cricket game in which batting, bowling and fielding were under joystick control, using very impressive batting graphics. For its time, it set a precedent, providing Dragon owners with a cricket game far better than anything available on the Spectrum or Commodore 64, the machine's more popular competitors. Home Computing Weekly awarded it 100% for graphics, playability and value.
I was so impressed with the game that I invested heavily on the packaging and presentation. Unfortunately, the chain retailers had begun to realise that their expectations for the level of Dragon software sales had been unrealistic, so it never appeared on the shelves of Boots, WH Smith and John Menzies.
Tim made one slip in the programming, and my bug-testing failed to spot it before I started shipping the game. By hitting the ball in a certain way, it was possible to make it go through the boundary. Unfortunately, fielders could not pass through the boundary, so the player was stuck, unable to continue with the game.
This was soon solved, but not before my wife, Maureen, and I began to dread the ringing of the telephone. Everyone, it seemed, wanted to tell us that their ball was stuck on the wrong side of the boundary.
I introduced a further problem. Tim had used several USR calls, and when the Dragon 64 was introduced, the syntax was changed. In my innocence, I did not know that a single line of code wouldl enable the program to distinguish between the two machine, so I introduced a line of Basic which read: "Do you have:
The intention was that the user should press "1" or "2", which would then be interpreted by INKEY$.
Unfortunately, some users entered "32", to indicate that they had a Dragon 32. INKEY$ rejected the "3", then accepted the "2" as indicating that the machine was a Dragon 64. I learned very quickly that bug-testing should always be done by people who do not know how the program is supposed to work.
Tim assured me that the game made no Rom calls. However, when I tried to convert it for theTandy Co-Co, I discovered that this was a terminological inexactitude. As I had no literature available, I started the mind-squelching task of searching through the Co-Co Rom for sequences of code that were identical to those called by Tim on the Dragon. I achieved it and sold precisely four copies..
I did not meet Tim for several weeks after receiving his game, but he moved from his native Portsmouth to Nottingham, and we then came to know each other very well. He is now Computer Officer for the Department of Engineering at Cambridge University which, I trust, means that the massive royalties I failed to secure for him have not proved to be of too great a consequence.
At that time, the credit card companies were much stricter about allowing merchants - particularly mail order ones - to use their services. In order that I could accept telephone orders, I advertised a free cash on delivery service. This was very expensive, and I have never seen a similar offer by any other firm. The Post Office insists that any COD item is sent by registered post, so in all, it cost me almost £3 for each COD copy I sent.
This was, however, better than making a sale through a distributor. They, and major retail chains, demand a 55% discount. Few people realise that when they pay £8.95 for an item (the retail price of Tim Love's Cricket) it might have cost the vendor only £3.50 + VAT.
I knew that the Dragon market was limited, so I encouraged Tim to convert it to another format. He chose the Commodore 64, and promptly sat down to learn CBM64 assembler from scratch. I think I had the finished game in my hands within about three months.
Having done that, he rewrote it for the Amstrad CPC464. We had hoped to have a Spectrum version, but two separate independent programmers wasted a lot of our time and eventually produced nothing. Pictured is the insert card...ready for the game that was never produced.
The obvious next step seemed to be to develop Champions (I can't keep pedantically adding the exclamation mark!) for other machines. I'd already rewritten it for the Spectrum and the ZX81, and Gordon had adapted it for the BBCB.
However, I had finally figured out how to do a passable sort routine, which allowed me to expand the number of teams in a division from four to 12 (the maximum number that I could fit on a Dragon screen) and so New Champions was born.
On the Spectrum, Commodore 64 and Amstrad 464 (have Basic manual, will program!) I could now have 20 teams per division, and with all that extra memory, there was no stopping me.
To be accurate, the first version - for the CBM 64 - of The Boss (as Champions was renamed for every computer except the Dragon and the Tandy Co-Co) was written before I discovered efficient sorting, so that had only four teams per division. I overcame this handicap with great packaging, inserting the tape into a card cut-out, which was fitted into a large box and colour sleeve, together with a blank save game tape. The instructions were printed in blue on glossy paper. It looked great, and it sold for £8.95.
For the first time, the tapes were professionally duplicated, and not individually copied on my dining room table. I didn't know anything about compression, so the program took eight minutes to load.
Boots thought the box looked wonderful, so I took lots more £3.50s off them.
The fact that the tapes were duplicated did not mean, however, that my little cottage industry had no part in the production. Each box was assembled by hand, and stuck together with double-sided sticky tape, each tape was manually inserted, and each instruction booklet was personally stapled by yours truly.
Versions of The Boss followed for the many machines listed below. Throughout its very long sales life, it was continually improved. The most feature-packed version was eventually produced for the Spectrum, but I, my son and my daughter used to play it until late 1996 on an Amstrad 664, which was slightly less complex, but which played much faster. No one is quicker to rubbish my work than myself, so I believe that entitles me to take some satisfaction from the final versions of The Boss.
When retail shop sales virtually ended, I still continued selling by mail order through football magazines, then I made a few thousand pounds more by licensing Alternative Software to issue budget versions. They renamed it Soccer Boss, and for one wonderful week, it was number 1 in the UK sales chart.
The versions for machines other than the Dragon had the very considerable benefit of a save game routine. When I first wrote the Dragon version, I could not understand the manual's instructions on data saving, so the early users suffered the frustration of starting in Division 4 every time, or leaving their computers switched on!
I loved the Dragon shows. The first ones were run by Microdeal, the leading Dragon software house, at the New Horticultural Halls, London. I used to hire a van (or on occasions, just hitch a trailer onto my car) and drive down the previous night. I would then sleep in the van/car, as a basic security precaution...and because it was more fun that way.
Microdeal also organised one in Manchester, but after that, most of the organising was to the credit of John Penn, a mail order software retailer.
We had some excellent times at Ossett Town Hall, Yorkshire (where I had a hard time persuading the caretaker that he wouldn't get the sack for allowing me to connect my Dragon to Prestel) and Cardiff Airport. John also organised a couple of London shows, in which I was a sleeping partner, as the venues wanted quite a large cash deposit.
My practice of travelling down the night before and sleeping in the van caused a problem when John organised a show at the Connaught Rooms in central London in December, 1987. When I went to collect the hire van, I discovered to my horror that they had no panel vans left, and the only available one had windows along both sides. I parked in a busy London street, with boxes piled against the windows, leaving a narrow alley in which I put my sleeping bag.
Usually, I ran my stand single-handed, which meant that for a couple of hours in the mornings, I was rushed off my feet, with irate people reasonably demanding to know when I was going to serve them, while in the afternoon, I had no one to talk to! At one show, I was helped by a police inspector called Gary, who contacted me and volunteered his services on Prestel, and my daughter Louise accompanied me to one of the Ossett shows.
Odds and ends take over
It was at the shows that I began to realise that people were more interested in buying odds and ends and peripherals than software. I started to comb the market for cassette leads, aerial leads, dust covers - anything, in fact, that a Dragon owner might need.
Many youngsters, having bought a Dragon, were disappointed to find that the joystick interface did not support the switching type, which felt so much more satisfactory with arcade-type games. There were several interfaces on the market, but as with most Dragon suppliers, the people marketing them tended to come and go, as the demand was too small to support such limited specialisation.
I realised that by offering as wide a range as possible of Dragon items, all of these small specialised products could possibly add up to a worthwhile business.
I bought one firm's remaining stock of printed circuit boards for joystick interfaces. I paid piecework rates to two men, who had full-time jobs at a local electronics factory, to build the interfaces in their spare time, first using the PCBs, then copying the design manually onto pieces of board.
The Dragoniser was born. The process was too expensive for me to be able to sell the interfaces at a reasonable price, while making a profit, so I sold them only as complete units with joysticks.
Many people began to experience problems with the Dragon transformer. Some of these difficulties arose through simple failure of the unit itself, and others through the insecurity of the wiring in the plug that joined the transformer cable to the Dragon. Wires tended to come loose and cause a short circuit.
LEFT: Flan marks the sale of Tim Love's Cricket to an Icelandic distributor.
In my innocence, I thought that I could simply buy new transformers in bulk from a wholesaler, then pay my moonlighters to bung them in plastic boxes and wire them up. However, I soon discovered that the Dragon transformer is a rare beast, which must be specially built and even finding suitable boxes took a week and cost a fortune in telephone calls.
I discovered Douglas Electronics in Louth, Lincolnshire, who, I learned, had built the Dragon Data disc drive transformer, as well as the mains adapter for the Sinclair Spectrum. The company told me that Dragon Data insisted on almost re-inventing the wheel by designing the transformer from scratch, instead of using tried and trusted designs, and that this had doubled the cost of the finished product.
Douglas built new transformers for the computer for me, in batches of 50. I was incapable of soldering the cable to the Dragon's connector, so I farmed out the assembly work to local moonlighters. I told Douglas that I wanted a transformer that with luck, could never give cause for complaint. In the event, it worked happily with the D32, D64 and Dragon Plus, and no claim was ever made under the guarantee. I even managed to source a more satisfactory plug, which did not either shear the wiring if it was too tight, or allow it to be jerked out if it was too loose.
At the end of 1985, the Dragon accessory business really took off. Sunshine Publications, who produced Dragon User magazine, were left with thousands of £6.95 books that they could not sell. They invited me to buy some, and I agreed to do so, on condition that I could have them all, as I did not want anyone to undercut me. We settled on the price of 10p a copy.
I had vaguely planned to store them in my dining room, but on the night before they were due to arrive, I awoke in the middle of the night with a terrifying premonition. I got up, measured a book, multiplied this by several thousand, and discovered that the consignment would fill the room five times over. Early next morning, I rented space in a local warehouse, and redirected the juggernaut that was delivering the books.
After a mail shot to existing customers, I began selling them at £6.95 for five, post paid, and soon recovered my outlay. The hundreds of left-over copies were eventually covered with top soil and used to correct an inconvenient slope in my garden. That should puzzle archeologists of the future.
Touchmaster, the successors to Dragon Data, supplied me with potentiometer joysticks, which were essential for Tim Love's Cricket and Microdeal's Worlds of Flight. I became their sole outlet for these joysticks, and even supplied them as a wholesaler to John Penn and my friend Harry Massey at Computape.
Touchmaster had been trying to sell a graphics tablet (of that name) for about £135. As might be expected, there were few takers, so Touchmaster stopped production. I did a deal which allowed me to take over their stock and sell the tablets profitably for £35 each. I acquired these just in time for the 6809 Show in London at the end of 1985, and sold all of the stock I had taken within 30 minutes.
In May, 1986, Touchmaster sent a circular letter to Dragon dealers, inviting bids for their remaining stock of uncased disk drives, spare keyboards, joysticks, software...the lot! Peaksoft were by now the only firm with a sufficient breadth of interest in the Dragon to contemplate making the financial investment that seemed to be required.
Everyone else shied away, so I was able to hire a lorry, drive it to South Wales, and fill it for less than £1,800. As I had already arranged in advance to sell the software to a dealer for £2,000, that was a very profitable day's work.
My knowledge of disk drives was limited to knowing which hole to stick the disk in, so I definitely did not want to be faced with any technical problems. To avoid this, I sold the drives as door stops for £39.95 each, and advised purchasers that with just a little good fortune, their door stop would turn out to be a serviceable disk drive.
The keyboards - Dragon 64 type - were also snapped up for £24.95.
Comms - 1986 style
Many people fail to appreciate that computers were talking to each other long before the internet revolution.
Back in the mid-1980s, we had Micronet, Prestel and bulletin boards. Micronet had 400,000 pages, accessible via a local phone call, using a 1200/75 modem. In case that hasn't quite sunk in, that means we sent at 75 and received at 1200, as opposed to today's common 33,600. British Telecom would not accept that the equipment available to a home user was capable of sending at more than 75bps.
The system offered messaging similar to email, and was very popular, until British Telecom killed it stone dead by introducing a 1p a minute service charge.
I acquired some modems from a firm called Modem House, together with a comms cartridge. When these ran out, Martin Cleghorn, a bobby from the Lake District, contacted me. He designed a new interface with a through cartridge port (to allow users to keep their disk drive interfaces connected, for example). He wrote a program, I bought him a gizmo to allow him to burn it onto an eprom, and we were off and running again.
I became rather carried away, and launched Radio Dragon. This was a very substantial electronic magazine, stored on a 3-inch disk on an Amstrad CPC 664. At set times in the week, Dragon owners could dial my telephone number, which would be answered by the Amstrad. The magazine took about three minutes to download into RAM, for viewing at leisure or saving to cassette. It was great fun while it lasted (for six issues) but it was very hard work for no real return. Martin wrote all of the software for the service.
By the end of 1986, we were selling an extraordinary range of products for the Dragon. A Dragon User advertisement of the time offers thermal printers for £59.95, modems, joysticks, light pens, T-shirts, sweat shirts, car stickers (as shown at the top of the page), books, power supplies, disk drive transformers, aerial, cassette and printer leads, dust covers, data recorders, carry cases, keyboards, magazines and monitors. We boasted: "We probably have the world's largest range of Dragon accessories."
I made many friends among my regular customers. One father and son wrote several upgrades of Champions for the Dragon 64, and sent copies to me, and I had several gratifyting exchanges of correspondence with other people.
Looking through my copies of Dragon User, I am amazed to see how many firms came and went, often in the space of a few months. One software house boasted in a Dragon User feature that it was "number three behind Microdeal and Salamander". Three months later, the partners saw me before a show in London in a state of desperation, and I agreed to get them off the financial hook by buying their entire stock of software for a knock-down price. I sold what I could at the show, then sold the rest to John Penn at cost.
I heard that Commodore 64 power supplies were proving rather unreliable, so I decided to investigate this market. It was impossible to inspect the design of the originals, as they were encased in resin, so I asked one of my moonlighters to design a new one from scratch. His first attempt used a voltage regulator, which proved unsuitable, but his next effort was a winner.
At the heart of it was a transistor, and the design proved to be rermarkably reliable. The CBM64 used a non-standard plug for attachment to the computer, but I discovered that it was possible to achieve the same result by pulling two of the pins from a 7-pin DIN plug.
This power supply sold very well. I offered a two-year warranty and a lifetime service guarantee, so it was advertised with the slogan: "The last power supply you'll ever need - guaranteed!"
I recognised that the Dragon business was running down, and I saw the diversification into power supplies as the opportunity to maintain my independence. With simple ones - such as the straightforward 9v units used by Spectrums, Commodore 16s and Electrons - I could even trust myself to do the soldering!
One of my biggest single customers was a shop in Leicester, called Cavendish Commodore Supplies. They suddenly wanted 200 units, and my faithful moonlighters simply couldn't produce them in the time required.
I handed one of our power supplies to Douglas Electronics, who were one of my transformer suppliers, and asked them to build 200 to the same design.
Unfortunately, Douglas decided they knew better, built them with voltage regulators, and then encased the internal parts in resin. I was not aware of this, so I accepted the power supplies, and sent them to Cavendish.
Within four weeks, they had all been returned to me, as most of the first batch sold by Cavendish had failed, and, understandably, they had no faith in the remainder.
Alan Sugar, meanwhile, had taken over Sinclair, and he introduced the Spectrum Plus-3 - a Spectrum with a 3-inch disc drive. There was a stereo socket to provide an interface for a taped programs, and this provided another market opportunity for me, as there were no leads available to link the stereo socket to the input and output sockets on a cassette deck.
I had to get into the market before someone imported a million from the Far East, so each lead was hand-soldered, dropped into a freezer bag from rolls bought from local supermarkets, then stapled to a card run off by a jobbing printer in his garden shed. Surprisingly, the end product looked very good.
As the figures below reveal, business began to plummet in the late 1980s, simply because I could not find anything to sell. In 1988, with a young family to support, I realised I would have to sacrifice my independence, in order to secure a reliable income.
The telephone stopped ringing during the spring, and I decided to find a job after the school summer holidays. Much of that year was spent self-indulgently cycling the local country lanes, before a three week family holiday in France.
In September, I put my jacket and tie on again and joined a local newspaper.
Peaksoft had provided me with a great deal of fun. It paid off my mortgage and allowed me to invest enough money to help my family to live a little more comfortably over the years.
If another chance arose tomorrow, would I take it? Not half!
Meanwhile, if you ever see a car with a "I love my Dragon sticker" in the back window (just like the one at the top of this page), the driver will probably be me. So for old time's sake, please give me a toot.
In 1999, the upstart (but rather rich at the time) PeakSoft of Massachusetts, USA, suddenly became aware that I had a prior claim to the name - by about 15 years. They sent me an email, asking rather anxiously if I intended to sue them, as they had already had to change their name once after treading on another company's toes.
I assured them that if they didn't call themselves PeakSoft in the UK, I would turn a blind eye to their usurpation of my trading name.
I noticed in 2003 that they now seemed to have gone down the tubes, and peaksoft.com is being held on retention.
I'm very much attached to the Peaksoft brand, and I'm forever playing with ideas about new goods I could market.
Towards the turn of the millennium, I discovered Ebay, and later also hooked up with Amazon. Through these outlets and my own merchandise page, Peaksoft is still in business.
Initially, I sold hundreds of Shire special interest books, and other books sourced through remainder shops through Ebay, but the growth of Amazon gradually reduced demand.
In 1998, I started a website commemorating the 60s pop singer Billy Fury. It was meant to be a token few pages to give me some experience in web design, but somehow, it took off.
As a result of this, I organised a weekend festival in Newark in 2003, and this led to Peaksoft's first CD release, a double tribute album called Without You.
Other items of memorabilia followed, and I also began retailing 60s books published by Finbarr International. Peaksoft broke into publishing on its own account when I reprinted the 50s teen adventure Dead Man's Cave by Conon Fraser, then a book of Killer Sudoku puzzles.
Other CDs, including the release of several newly discovered Billy Fury tracks, and the first British album by the Canadian skiffle king, Lew Dite, followed.
The current stock can be viewed on the Peaksoft merchandise page.
In 2010 Peaksoft CD releases included The Complete Dickie Pride (PEA007), Billy Fury: The Complete Parlophone Singles (PEA009) with the cooperation of the Billy Fury Estate, and in 2011 The Road To Paradise (PEA010), a collection of Billy Fury early years tracks, endorsed by the singer's mother. National distribution was secured for these, and future Peaksoft releases.
In 2008, Peaksoft moved to Scarborough, its present home.
2003 PEA001 Without You
Total software sales
DEATH'S HEAD HOLE
Dragon 426, BBC B 312, Spectrum 90. Total 828.
Dragon 8119, CBM64 7423, Spectrum 5645, Electron 2333, C16/Plus 4 2028, MSX 1346, BBC B 1031, Amstrad 464/664 857, ZX81 464, Oric 398. Total 29644.
Dragon 804, Tandy CoCo 11. Total 815.
Dragon 991, BBC B 171. Total 1162.
BBC B 130.
TIM LOVE'S CRICKET
Dragon and Co-Co 4518, CBM64 1960, Amstrad 464/664 789. Total 7267.
Total software sales: 50144